package niveis;

import br.com.engine.componentes.GameObject;
import br.com.engine.componentes.Scene;
import br.com.engine.componentes.factory.SpriteFontFactory;
import br.com.engine.falas.Falas;

public class Map002 extends Scene
{
    Falas falas;
    
    @Override
    public void setup( )
    {
        super.setup( );
        
        falas = new Falas( "mapa01" );
        
        GameObject newSpriteFont = SpriteFontFactory.newSpriteFont( falas.getFalas( ).get( 0 ).getMenssagens( ).get( 0 ).getTexto( ), 30 );
        
        add( newSpriteFont );
    }
}
